Listen here, boy.
Citizen Sleeper does this quite well, adding urgency to main quests with timers, leaving some room to do just a few side quests in parallel.
Oooh, I like that as a method for keeping the player on track, especially if the game has quite an urgent tone to justify the timers.
Citizen Sleeper does this quite well, adding urgency to main quests with timers, leaving some room to do just a few side quests in parallel.
Oooh, I like that as a method for keeping the player on track, especially if the game has quite an urgent tone to justify the timers.