
Content warning: contains coarse language.
The fulfilment of my purpose is but a series of inputs away. I can sense the beauty of an ending well deserved. That feeling of searing, palpable accomplishment.
We save files all share the same dream. The dream of reaching that ethereal one hundred percent completion mark. It has been a long, taxing journey to reach this moment. But I have full faith my two Players will rise to the occasion and help me reach my ultimate destiny.
“Yo, can I get some healing over here?” asks Player Two. She’s playing as the heavy-hitting, sword-wielding, arse-kicking Knight. She’s led the charge for most of the combat encounters, and I doubt this one will be any different.
“Can’t, I’m nearly out of mana,” replies Player One. He’s taken on the Mage class, providing an essential support role from the rear, while still contributing to battles with his searing magic attacks.
“How?” says Player Two. “You bought heaps of mana potions back at town.”
“I did bought heaps,” says Player One in a syntax that even I, an eight kilobyte save file on a PlayStation memory card, can tell is poor grammar. “Just clearly one less than what we needed.” I think he meant “one fewer”, but that hardly seems important right now.
“Shoot!” Player Two grips her DualShock controller so tight, I’m worried the plastic might crumble in her hands. As someone who lives inside a PlayStation accessory, I’d hate to see a fellow peripheral get destroyed for no good reason. These are stressful times, don’t get me wrong. But I also know that controller would want this victory as much as the rest of us. “Now what?”
Player One shrugs. “We face the Demon Lord and finish the game.”
“We barely have any health or resources left,” says Player Two, “and it’s way too late for us to leave the dungeon now.”
In truth, their characters were completely locked in the dungeon until they defeated the final boss. But I was hoping this fact would remain undiscovered lest they delete me and start over on a new save file. If one hundred percent completion is the dream of every save file, deletion is the nightmare.
Player One glances his brown eyes towards Player Two. For a moment, it appears he might also reach across the off-yellow couch and touch her arm, but this triggers a slight contortion of his face muscles, and he abandons the gesture.
“Dude, think of everything we’ve already done in this game,” he says. “Our characters are super buff and over-levelled. We both have the skills to pull it off. This last fight is going to be a walk in the park.”
This is also true, and I am overcome with an immense pride over the journey these two have been on. Has it really been forty hours of in-game playtime since they first booted up Curse of the Demon Lord and created me? Since then, I have had the pleasure of witnessing them select their classes, breeze through tutorials, explore this vast virtual world, collect legendary items, collect utterly pointless items, customise their characters to the nth degree, go on side quests, watch cutscenes, skip cutscenes, try to skip cutscenes only to realise it’s an unskippable cutscene, unlock the original anime opening to the game, and fight in so many battles, even I sometimes forget they are not actually a fabled Mage and Knight but appear to be two relatively regular adolescent humans who love nothing more than spending their world’s afternoons with me. My eight kilobytes of data are now filled up with everything they could possibly do in this game. Everything, that is, except defeating the game’s greatest villain and final boss: the titular Demon Lord.
Player Two rolls her eyes, a mannerism I have witnessed her perform several times, especially when Player One says something she describes as “lame”. “You’re so lame,” she says, validating my observation. However, she also loosens her grip on the DualShock ever so slightly and takes a deep breath. “Okay, let’s do this.”
Let’s.
Player One and Two move their characters into the final room of the game—a gothic chamber filled with gnarled statues and torches glowing blood red. At the far end of the room stands the Demon Lord. Behind him is an altar on which lies the King’s daughter, ready for sacrifice. The Mage and the Knight have arrived just in time. A short cutscene plays in which the Demon Lord delivers the crunchy, sound-compressed line: “Hell opens for you, the foolish!”
So begins the final battle.
And so, it ends. Not in victory for Player One and Two, mind you. The Demon Lord completely obliterates them within ninety seconds. But an embarrassing defeat on a first attempt is, in many ways, to be expected. The Players had not encountered this boss fight before. The Demon Lord’s attack patterns are entirely new, and the Players have yet to develop any workable strategies to evade, defend, and counterattack. It is only natural that they need to learn before they can overcome.
“This guy’s going to be a real pain,” says Player One, shuffling deeper into the couch cushion.
Player Two, on the other hand, leans forward, her eyes sparkling with determination. “As if! Just watch out for those laser attacks. And don’t spam your spells so early.”
“Got it.”
I have placed a checkpoint for them at the entrance to the final chamber, so the Players only need to take a few steps before the cutscene triggers yet again.
“Hell opens for you, the foolish!”
There is incremental improvement in this rematch, but ultimately, the Demon Lord once again proves to be too much for Player One and Two.
“He’s quick, isn’t he?” says Player Two.
Player One nods. “Let’s not bunch up so much this time. Try to divide and conquer.”
I reset the checkpoint.
“Hell opens for you, the foolish!”
The next dozen attempts end much the same way. The Knight gets in some early strikes, only to have the entirety of the Demon Lord’s offensive might targeted on them. This puts pressure on the Mage to alleviate the situation with healing and support spells but is unable to wrestle back control due to having such low mana. From here, things spiral fast with both characters wiped out long before the Demon Lord’s health bar reaches zero.
“We’re getting nowhere!” says Player Two, tossing her DualShock onto the cushion next to her. I feel a nauseating tug as the entire PlayStation shifts with the controller.
“Dude, careful!” says Player One, his voice pitching up at the end like a broken sound file.
“Dude, careful!” mimics Player Two, much to the annoyance of her party member. She unclips her crossover tie that shares the same dull-green plaid pattern as Player One’s necktie and lets out a sigh. “Sorry, that was a dick move. Think I’m just a bit hungry. You got any snacks?”
Player One shrugs. “I think mum picked up some Doritos.”
This makes Player Two smile. “Heck, yeah! How about we give this boss one more crack and then get something to eat?”
“For the win?”
“For the win.”
Even though this isn’t technically now or never, it may as well be. I have spent enough time around these two Players to understand that a wave of their-world responsibilities is about to crash over them. They have been speaking in anxious tones about a series of quests with titles like “End of Term Exams” and “Summer Jobs”. Once they embark on those adventures, who knows how often they will return to the PlayStation to play games like Curse of the Demon Lord? The finish line is but a single fight away. If only they can string together a handful of minutes of exquisite gameplay and teamwork, then they put this game to rest. Then I can finally rest.
They hit the ‘Continue’ button.
“Hell opens for you, the foolish!”
They attack the Demon Lord with the might of the warriors of old. It is a beautiful thing to witness: the Knight swinging their great sword with a grace more befitting an artist than a fighter, while the Mage channels the ancient spirits and unleashes their power to devastating effect. Digit by digit, the Demon Lord’s health diminishes. Player One is making great use of his limited mana which allows Player Two to push forward with her offensive approach. What a party of heroes! Even as a save file, I can taste victory just around the corner.
Only a handful of attacks stand between my Players and one hundred percent completion. The Demon Lord is faltering, holding on by a thread. That’s when he unleashes ‘Hellfire’. His most cataclysmic attack. The wave of demonic energy smashes into the Knight and the Mage, instantly killing them both. Another game over. Another failed attempt.
“What the…” says Player One, his mouth half open. “How the hell are we meant to evade that?”
“Maybe if you had enough mana to heal us, we could survive,” says Player Two, running a hand through her hair.
“But we were so close!”
You were indeed.
Player Two stands and stretches. “I need a break. You said something about Doritos.”
“Yeah, just in the pantry,” says Player One.
“Sick.”
Player One walks over to the PlayStation. As frustrating as it is to not have achieved my dream, I know they will return soon. This, at least, is my hope as the console is turned off.
***
I am awoken. Player One and Two are in their usual positions on the couch, but there is something noticeably different. The couch appears as it did when I last saw it—still puffy and splotched-yellow and covered in cushions that look as though they might swallow the humans at any moment. The change has occurred with the Players themselves.
Their costumes are different. Gone are the stuffy uniforms adorned with grammatically incorrect Latin slogans and overcrowded school crests. Player One is now wearing a plain navy-blue polo on top of some cargo shorts while Player Two is dressed in jeans and a Cowboy Bebop shirt. They also appear to have aged. Not by many years, and it must be said that my perception of time in their world is greatly hampered by my over-diligence in recording the playtime of Curse of the Demon Lord, but their features betray a maturity that wasn’t present when they last booted me up.
“Come on,” says Player Two. “This is going to be fun!”
“Yep,” says Player One.
“I’ve been thinking a lot about this game recently.”
“Cool.”
“Are you going to give me more than one-word answers?”
“Maybe.”
Player Two rolls her eyes. It’s good to see some things never change. “Would you rather we play PlayStation 2?”
PlayStation 2? It really has been a long time. If nothing else, Sony has clearly been busy. I wonder how big the new save files are. I wonder if any of them have reached one hundred percent completion yet.
Player One grabs the DualShock and slouches within the depths of the cushions. “You said you wanted to play Curse of the Demon Lord, so we’re playing Curse of the Demon Lord.”
“I want us to finish Curse of the Demon Lord,” says Player Two.
Music to my non-existent ears.
“Then let’s play,” mumbles Player One.
“Sure you don’t want to do some level grinding first?”
Player One responds by moving his Mage into the game’s final chamber.
“Hell opens for you, the foolish!”
Player Two quickly grabs her own DualShock. “I’ll take that as a ‘no’.”
As excited as I am to see my two Players return to battle, it becomes apparent their skills have diminished during their time away. Most worryingly, the comradery that defined their past successes seems to have vanished. There’s no coordination, no cohesion to their fighting style anymore. The Knight and the Mage may as well be on separate parties given how self-focused their strategies play out. It’s all random sword swings and magic spells without any rhyme or reason. I am not surprised then, that the Demon Lord ends them both without much resistance.
“That’s okay,” says Player Two through gritted teeth. “We were always going to be a bit rusty to start with.”
I hope she’s right.
“Maybe we just suck,” says Player One, not even looking towards his party member as he restarts the battle.
“Hell opens for you, the foolish!”
“Hey, I need healing ASAP,” says Player Two.
“I’m low on magic,” says Player One. “Remember?”
The Knight lands a blow on the Demon Lord. “Crap. I forgot you didn’t stock up on enough mana potions.”
“Typical.” The Mage casts a protective spell on themself. “Get mad at me for something I did in high school.”
“I’m not mad.” The Knight just barely evades a laser attack. “You were never great at organising things.”
“What’s that supposed to mean?” The Mage opens their offensive spell menu.
“Nothing.” The Knight charges up their great sword. “Just focus on the fight.”
“It’s hard to focus on a stupid video game with everything going on.”
“Please! I want to finish this with you. But I can’t do that if you’re going to ditch on this battle.”
“Like how you’re ditching on me!” Player One turns the Mage so that his aim locks off the Demon Lord and onto the Knight. He releases a lightning bolt.
The spell cannons into the Knight, subtracting some of the little health they have remaining.
This is bad.
“Dude!” yells Player Two. She jumps up on the couch, nearly taking the entire PlayStation with her. “What the fuck!”
This is very bad.
Player Two rushes the Knight towards the Mage and begins hacking away like a madman. Even with their protective spell, The Mage can’t do much to defend against the barrage of pummels and slashes and chops.
This is a critical disaster.
In the end, The Demon Lord only needs to send a simple fireball the way of the party to end them both. A fireball that the Knight and the Mage would have easily noticed and dodged had they been paying attention to the actual villain of this game. One hundred percent completion has never felt so far away.
Player Two jumps off the couch and makes to leave the room.
“There you go again,” says Player One. “Walking away.”
Player Two stops at the door, takes a deep breath, and spins around, her face filled with fire. “Listen here, you piece of shit! All I wanted to do was spend my final day in this backwater town hanging out with my best friend. Just play a few games, relive some old memories, and enjoy what precious time we have left together. But apparently, that was too much for you. It’s not my fault you can’t bear to see me actually make something of my life while you continue to waste away here! It was you who pushed me to chase my dreams. It was you who said I should do everything in my power to make it into arts college. Now, look at you. Trying to tie me down like the rest of them. Some best friend you are!”
Player One shakes his head. “That’s not what I’m saying.”
“That’s exactly what you’re saying,” says Player Two. She laughs, but I sense no humour or joy. “You’re jealous because I’m going to the city and you’re going to remain exactly where you’ve always been. Lazing around on your parents’ couch with nothing to fill your days but FIFA and cheap beer. It’s actually kind of pathetic.”
Player One stands up from the couch and faces Player Two for the first time since I was switched on. “I’m not jealous. Or mad or upset or anything like that. I’m sad because you’re leaving.”
This prompts Player Two to shoot her arms out to the side. “Breaking news, buddy! This has been in the works for some time now. Sorry it’s coming as such a shock to you.”
“Wait, no, I hadn’t finished,” says Player One. “I’m sad because you’re leaving, and…” He scrunches up his face before letting it relax. “And I’ve been a disorganised idiot who never took his chance to tell you I love you.”
The two Players remain still for a handful of moments. I am worried their AI has been turned off, which would severely complicate things for all three of us. Eventually Player Two takes some quick steps towards the PlayStation, and I am hopeful that she is going to continue playing Curse of the Demon Lord. Instead, she presses the power button.
***
“I’ll open the champagne!”
I awake to an unfamiliar sight.
“Thanks, beautiful!”
This level is entirely different to the one I am used to.
“Did you see where the glasses were?”
There is still a couch, on which sits Player One. But the couch is angular and completely stark white other than the fuzzy woollen blanket draped over its back. Meanwhile, Player One’s hair is the most restrained I have ever seen it, even if the rest of his body has filled out a touch.
“They’re in the cupboard above the sink,” says Player One while organising two DualShock controllers I’ve never crossed cords with before. “But I don’t think they have any champagne flutes.”
The room is also new. It’s spacious and bordered by wooden walls awash in pictures of various ships out at sea. A far window is covered in wispy curtains moving from some outside breeze.
Player Two arrives at the couch with two glasses filled with what I assume is this ‘champagne’ potion. In contrast to her party member, her hair is long and flowing, like a great waterfall or the mane of a unicorn. I do take note that both Players are wearing the same costume again. Only this time, it’s a bright orange button-up shirt smothered in patterns of various flowers. And nothing else. I hope their defence stats don’t take too much of a hit.
Player One takes a glass and the two of them drink the fizzing liquid.
“I can’t believe you brought the PlayStation with you,” says Player Two.
“We always said we wanted to finish Curse of the Demon Lord,” says Player One, smiling. “When better, then now?”
I couldn’t agree more.
“You only packed a single pair of socks yet managed to transport your PlayStation all the way to Bora Bora,” says Player Two.
“Priorities, right,” says Player One. “And who needs socks on the beach, anyway?”
“True… but I don’t know if I have time this week to commit dozens of hours to playing through the game again. I’ve got that commission to start, and I think we should, you know, actually go exploring and stuff.”
Player One takes hold of Player Two’s hand, massaging it gently. “Don’t stress, my love. I never said anything about starting over. I also packed the memory card with our old save file on it.”
Who’s he calling ‘old’?
“So, straight to the final boss?” asks Player Two. “No practise or warm up or anything?”
“Why not? This game has always been a part of our story. All those afternoons spent telling our parents we were ‘doing our assignment’ but, in reality, were actually slaying thousands of goblins and smashing Mountain Dews like there was no tomorrow. Now look at us! Everything we’ve done since those days. Nothing in this world brings me more joy than being with you. And yet… don’t you ever wish you could go back and show that damn Demon Lord who’s boss?” Player One ends the hand massage and grabs his DualShock. “Come on. I’m not going into battle without my fearless Knight.”
Player Two rolls her eyes but collects her controller. “Alright, you big dork. Let’s kick some Demon butt.”
I feel reinvigorated. The fractures that caused serious harm to the party’s performance last time appear to have healed. If anything, the bond between Player One and Two seems to be stronger than ever. And this new setting—while a bit too rustic for my taste—could be the point of difference that finally helps us complete what was started so long ago. Both Players certainly look relaxed and content, which I hope translates into a more focused fighting style. There’s only one way to find out.
“Hell opens for you, the foolish!”
“How do you play, again?” says Player Two, her Knight looking as though they have bees in their armour given how much they’re flailing around.
“I don’t know,” says Player One. “Just press all the buttons. That’s what I’m doing… shit. Out of magic.”
Player Two starts laughing as the Demon Lord claims victory—although I fail to see what’s so funny about another failure.
“Jeez, we’re getting too old for this. You want some more bubbly?”
“Yes, please!”
They both down another glass of the champagne and press ‘Continue’. This time, Player Two mimics the Demon Lord. “Hell opens for YOU, the FOOLISH!”
Player One sniggers. “I didn’t know you did the voiceover work for Curse of the Demon Lord.”
“How else do you think I paid for all those corn dogs back in high school?”
“I remember you never bought me any.”
The Mage is running around in circles for no apparent reason.
“You can buy your own corn dogs, boy!”
Meanwhile, the Knight is swinging their great sword at one of the completely harmless, non-destructible gargoyle statues.
“Maybe I want one now.”
The Demon Lord is facing zero resistance.
“You have to earn it.”
Meaning they have ample time and space to charge up their ‘Hellfire’ attack.
“And how do I earn it?”
I wish one of my Players would do something.
“A kiss would be suitable payment.”
Player One puts down his controller, even though the battle has yet to finish. He leans across the couch to Player Two and moves his head to within an inch of hers. The two Players then engage in an animation I have never witnessed before. The whole combo involves both of their mouths touching, and moving to different positions on the furniture, and making noises that I typically associate with an enemy’s death sound effect, though I sense no pain emanating from either Player. In fact, they are so preoccupied with each other, that they fail to notice the Demon Lord unleashing ‘Hellfire’ and incinerating the Mage and the Knight for yet another Game Over.
This is one checkpoint I never want to revisit.
Player Two now holds Player One in her arms, stroking his hair. Neither make any attempt to restart the game, much to my annoyance.
“I love you,” says Player Two.
“I love you,” echoes Player One.
They remain this way for a while before Player One eventually moves over to the PlayStation, once again putting me to sleep.
***
A woman sits alone.
It takes me a moment to recognise her as Player Two. Her hair is shorter, and her eyes are filled with fatigue, devoid of their usual spark. She is wearing a black dress and is holding a glass of deep-red liquid. The furniture of the room is once again different, but we no longer appear to be near the beach. In fact, it’s hard to place exactly where we are, given how little information there is to go off. The wall behind Player Two is barren of any colour or decorations, looking as monochromatic and boxy as the memory card I exist inside.
Player Two has plugged both DualShocks into the PlayStation and asked me to load the same checkpoint right before the game’s final boss. Both the Knight and the Mage are cycling through their idle animations in the gothic chamber—the Demon Lord waiting just ahead. Is this going to be the day I finally complete my purpose?
All we need is Player One. Hopefully, he is nearby, as someone has to take control of the Mage character, and it would be a shame if he missed out on this monumental moment. Perhaps Player Two can seek his whereabouts.
Instead, Player Two is staring directly at the screen. Not so much as looking at the game but through it. She cradles her controller in one hand but doesn’t press any of its buttons. In her other hand is the glass, but she makes no effort to drink from it. She simply sits still and watches. Waiting for something. The other controller lies next to her, plugged in, but untouched.
She begins to cry.
At first, softly, as if her universe would crumble if even a single of her sobs were audible. But it isn’t long before she lets go. She manages to place the controller and glass down just as the tears overtake her completely. Choking, heaving, horrid tears. Her body jolts with them in an outpouring of pain I didn’t even know was possible in a human.
I want to help her. I want her to stop crying. I want to lift her up from this moment in time and place her right before whatever checkpoint in life left her in such despair. I want to give her the opportunity to try again. And then, I want to load up the happiest memory from her past and let her relive it over and over until she is healed. I want her to be healed. I want her to know there is hope. I want to fill her with all the strength and courage of the Knight so she can charge into whatever future battles await her. I want her to know that things can change for the better. I want to change things for her.
I want to. But I can’t.
“Mummy?”
A new voice. It belongs to a small female human who runs up to Player Two, carrying a stuffed teddy bear.
“What’s wrong, mummy?”
Player Two wipes her eyes and scoops the young girl in her arms. “Nothing to worry about, sweetheart. Shall we go to bed?”
The young girl rubs her face while looking at the television in front of her. “What’s that?” she asks.
“Nothing,” says Player Two, standing up while still cradling the child. “Just an old game.”
They walk over to the PlayStation. Just before the system is turned off, I notice the young girl has the same brown eyes as Player One.
***
“What even is this, mum?”
I am back in the same room as before, only now, it has come to life. Gorgeous paintings and artwork fill up the space with the warmth of a well-lived dwelling. And the couch! It’s the largest I’ve ever seen—covered in cushions and blankets and even those circular slots where humans can rest their drinking vessels while gaming.
“Trust me,” says Player Two. Her face bears further signs of having witnessed more of life, but the tears are gone and for that, I am grateful. “This is going to be fun.”
The other human sitting on the couch is an adolescent who triggers two assumptions within me. The first is that she is an older version of the young girl who was here when I was last booted up. The second is that she is now roughly the same age as Player One and Two were when I was first created.
“Curse of the Demon Lord?” says this New Player One. I feel comfortable labelling her as such given she is holding the DualShock connected to that particular slot. “Sounds tacky. You sure we can’t just play Switch 2?”
I have no idea what this Switch is, how it can be played, or why there are two of them.
“It’s not tacky, it’s retro!” says Player Two. “And besides, it was the game your dad and I bonded over back in the day. It was always a big part of our story, which means it’s a big part of yours.”
New Player One rolls her eyes. “Okay, let’s give it a go. Looks like you’ve got an old save file here. Ninety-nine percent complete.”
Yes, hello. That’s me.
“I forgot about that,” says Player Two. “Your dad and I went all the way to the final boss but could never beat the damn guy.”
New Player One crosses her legs on the couch, a familiar look of determination written across her face. “Then it looks like we’re finishing the game tonight.”
I load up the checkpoint. The Mage and the Knight are once again standing before the Demon Lord, weapons at the ready.
Player Two chuckles. “Wow. This really brings me back. Did you want to play around with the Mage for a bit to get an idea of their moves?”
New Player One has already opened the menu and is scrolling through the Mage’s spells. “Umm, just having a look now. Jeez, not a lot of mana left, hey?”
“Ah, yes,” says Player Two. “That was always the issue with—”
“Never mind, fixed it.”
“Sorry, what? How?”
New Player One clears her throat. “There’s an ‘Organise Items’ button. I pressed it and turns out there’re heaps of mana potions left over—they were just hiding before. How did you guys miss that?”
“Sounds like your dad.”
To be fair, I also missed this critical detail. Eight kilobytes of memory only cover so much, it would seem. Not that I would have been able to communicate such information any way. Blame it on poor UI, I guess.
That matters little now. What’s important is the battle ahead. New Player One and Player Two move the Mage and the Knight up to the Demon Lord.
“Hell opens for you, the foolish!”
“What a stupid line,” says New Player One, sniggering.
“It was the nineties,” says Player Two. “Localisation kind of sucked back then.”
This is true. The line sounds way better in Japanese.
The battle commences. I am filled with pride seeing the Knight has not lost one iota of their past might, fiercely attacking the Demon Lord with a lifetime of resolve. And now that the Mage has access to mana potions, they are releasing their full power against this ultimate evil. The party has come together once more and is inching towards a victory I had begun to believe would never eventuate.
That’s when the Demon Lord begins to charge up their ‘Hellfire’ attack.
“Shit,” says Player Two. “You need to heal both of us.”
“Did you just swear?” asks New Player One.
“Healing! Now!”
The Mage casts some powerful healing spells, refilling both of their health bars to their maximum capacity. The Demon Lord casts ‘Hellfire’, and though it hits the party hard, both characters still have some precious hit points remaining afterwards.
“Alright,” says New Player One. “Let’s finish this.”
Let’s.
The Knight goes in for the killing blow—a perfectly executed swing of their great sword that decimates the Demon Lord’s remaining HP.
A short cutscene plays of the Demon Lord melting away into the depths of hell as the Knight and the Mage rescue the Princess from the altar. The credits start rolling. Curse of the Demon Lord is now one hundred percent complete.
“That was pretty fun,” says New Player One, stretching. “I’m a bit peckish, though. We got any snacks?”
“I picked up some Doritos yesterday,’ says Player Two.
“Heck, yeah!”
The two Players get up from the couch and for the last time, turn off the PlayStation’s power with my dream having been fulfilled.
The Video Game Storyteller is a free Substack written and formatted by Harry Fritsch on the lands of the Jagera and Turrbal people, the Traditional Custodians of Meanjin (Brisbane).
All images were either captured directly by the author or sourced from publicly available promotional screenshots.
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If you wish to contact Harry, you may do so by emailing him at harryfritsch98@gmail.com.
What a great story. Ironically, this has been sitting in my saved list for a while and I've only just been able to read it now, but I'm so glad I did. It perfectly captures the feeling of memories (no pun intended) and bring people together.
Amazing piece! I never thought I'd be so happy for a ps1 memory card. I loved the story all the way through, and would definitely enjoy some more fiction from ya. Congradulations again on 200 subs!